Required Readings
Discussion Points From Class
how can i tell my layout to change or adapt to different screen sizes and orientations?
-> CSS Media query or JavaScript (window.innerWidth * window.devicePixelRatio)
navigation bars and placement
-> app guidelines vs os
->content layout vs. navigation ui layout (guidelines not necc. equal)
placement of icons within a tap or navigation bar
-> instagram camera icon is in the center (most important)
facebook app makes good use of gestures, but tap bars still present
splash screen removal in iOS, where do i put that content (sponsors etc...)
shake for undo
-> on a tablet? that's weird
-> shake comes from etch a sketch, but rotating a bit left and right also works
-> put undo/erase as part of ui
newer, more complex gestures, are they intuitive? or are they just for power users?
-> blackberry, no home button, swipe right to left to delete a word, swipe down for numbers
-> two finger wheel counter clockwise, how do you deal with how many undos should happen in a single revolution?
interface design course siat looks into HIG
in siat course, team project prototypes mobile app
-> interviewed users to see what they liked about layout, can they find content
-> prototype with wireframeing tools before building your app ui, (ex: axure)
wireframing can be powerful tool to communicate to stakeholders
turn a features list into individual paper prototypes
-> small little moduled apps test each module individually
-> more pure feedback focused on each feature
-> more complete attention to task / feature